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Old Nov 02, 2007, 11:22 AM // 11:22   #21
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Try also to get a better staff with max Halves Skill Recharge and Halves Casting Time (20/20).

Off-topic (sorry):
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Originally Posted by Marverick
Ehm Monks SHOULD NOT be reviving...

If people are dying and your Monks start casting their 3 second or longer rez, more people are going to die...
Is this true for all situations? I was wondering it for some time now if I should just prevent my hero monks from using rez during battle. Dunkoro's currently using renew life.
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Old Nov 02, 2007, 11:28 AM // 11:28   #22
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No rez for your hero monks or anyone else's. Use either signets (Ritualist: deathpact, Sunsspear or normal) or GoS+Chant (or FC-res chant).
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Old Nov 02, 2007, 04:02 PM // 16:02   #23
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I have been using a nec rezer now. With deathpact signet.
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Old Nov 04, 2007, 04:03 AM // 04:03   #24
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back to war craft with you
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Old Nov 04, 2007, 07:09 AM // 07:09   #25
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Quote:
Originally Posted by Lourens
[skill]glyph of energy[/skill] ? well it still has a 60 second recharge
[skill]Glyph of Sacrifice[/skill]
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Old Nov 06, 2007, 09:24 PM // 21:24   #26
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O.K. --> Here we go...

If you have energy problems on an elementalist there are some key things you can do to correct it. This is also true for not being able to do the damage you think you should be doing.

Energy Management 101
- [skill]Glyph of Lesser Energy[/skill] --> This skill should be on almost every single elementalist bar... SO BRING IT!!!
- [skill]Air Attunement[/skill][skill]Fire Attunement[/skill][skill]Earth Attunement[/skill][skill]Water Attunement[/skill] --> If you are still having trouble with energy management after adding GoLE, then you should add one of these skills to the build in order to get some energy back after every spell you cast.
- [skill]Elemental Attunement[/skill] - This Elite Skill can be used in combination with one of the four attunement spells above. I do not recommend this because there are a lot of really good damage elites that Elementalists can use and I would have to say that those skills are definitely worth using.

You should never have to take a secondary Mesmer and use inspiration magic. That idea is bad simply because an ele can get way more energy in the ways listed above than in any inspiration skill.

To get more damage out of your Elementalist, you should probably use a Elite skill, just an FYI.

for tips on making builds, go to: http://www.pvxwiki.com/wiki/Main_Page
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Old Nov 06, 2007, 10:15 PM // 22:15   #27
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Wow, I just started playing PUG's and I'd just like to thank everyone for the great info.
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Old Nov 06, 2007, 10:21 PM // 22:21   #28
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Quote:
Originally Posted by iodirse
Wow, I just started playing PUG's and I'd just like to thank everyone for the great info.
Don't listen to them for advice at all. Some PUG's have pretty good ideas but the majority are sad. i might make a topic posting the funniest PUG builds you have seen or can think of.
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Old Nov 06, 2007, 10:36 PM // 22:36   #29
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Quote:
Originally Posted by Sir Pandra Pierva
i might make a topic posting the funniest PUG builds you have seen or can think of.
Please, do it now.
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Old Nov 06, 2007, 10:40 PM // 22:40   #30
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http://www.guildwarsguru.com/forum/s...83#post3302083
there done
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